My 2020, 31 Nights of Halloween Part 3

The final part of my “31 Nights of Halloween” special for 2020 comes to an end. This was a pretty cool year, all things considering. I got to play a few games on PC which I never really play on. I played a few on XBox as well which was also since I’m really a PlayStation guy. All systems had some really good games and some were mediocre. My personal favorites this year was “Left 4 Dead”, “2Dark”, “Zombie Army 4”, “Silent Hill 3” and last but certainly not least “Camp Sunhine”.

Halloween will always be my favorite holiday with Christmas being just slightly second. It was great playing new horror games and revisting old ones. So let’s get this in the bag so we can go to our Halloween parties and sneak in some trick or treating while we end the night with a horror game or film!

Night 20

Title Evil Dead: Regeneration
System Played On – PlayStation 2
Horror Sub Genre – Horror Comedy
Developed by Cranky Pants Games
Published by THQ
Released – 2005
Overall Rating 7 out of 10
Dismemberment Meter 10 out of 10

In a what if situation, Ash is charged with the murders of his friends after the horrifying events in the cabin. His story of fighting for his life against supernatural possessed people is lacking in credibility and he is put in a mental institution. He must break free and stop the evil once and for all.

I really enjoyed “The Evil Dead” films (which includes Army of Darkness” and the TV series “Ash VS Evil Dead” I did my high school film project on “The Evil Dead 2” for my film class and got an A+. “Evil Dead: Hail to the King” on PlayStation was an absolute mess but I did enjoy the “Evil Dead: A Fistful of Boomstick” which was on the PlayStation 2. I picked up this game on release day and enjoyed the campy comedy and loads of gore.

The game takes place in an alternate reality from the original trilogy, depicting what would have happened if Ash did not get sent back in time at the end of the film Evil Dead 2. This time around Ash as a side kick and he’s annoying but that’s the point. Like some hack ‘n slash games the combat can get repetitive, especially facing the same enemies throughout the entire game. If you’re an “Evil Dead” fan this is right up your alley but it might not be enjoyable if you aren’t.

Night 21

Title Five Nights at Freddy’s
System Played On – PC
Horror Sub Genre – Survival Horror
Developed by Cranky Pants Games
Published by THQ
Released – 2014
Overall Rating 6 out of 10
Animatronics Meter 10 out of 10

You are the night guard at Freddy Fazbear’s Pizza, a Chuck-E-Cheese styled family restaurant. As the night progresses you are stalked by five animatronic characters looking to kill you.

I played this game years after everyone raved about it. My boy Marlon and his son Julian played this game and told me to try it out since they enjoyed it. With all the hype over and never really watching anyone play it I decided to give it a go. I had no idea how the gameplay was, I just knew that I’m an overnight security guard not trying to get murdered by possessed animatronics.

The gameplay is reminiscent of “Night Trap”, you have to watch monitors to insure that the animatronics are in there proper spot. Every time you turn on a light or close a door you drain the battery. Once you have no batter left your basically dead. This happened to me on night three and I got such a huge jump scare that I actually screamed, farted and fell off my chair. The only issue with the game is that once you know what to do the game becomes mundane. However it’s still a pretty cool concept and a very challenging game.

Night 22

Title Hunter: The Reckoning
System Played On – XBox
Horror Sub Genre – Action Horror
Developed by High Voltage Software
Published by Interplay Entertainment
Released – 2002
Overall Rating 7 out of 10
Vampire Meter 10 out of 10

You have been chosen to join the reckoning, to step into the World of Darkness where humanity is ravaged by vampires and marauding monsters. As a Hunter, you are immune to these beasts’ illusions, but with your power comes a daunting destiny; to destroy these evil beings before mankind is massacred.

Me and my boy Alex were in Toys ‘R Us (remember that place) on central ave as we planned to get some hotdogs and play arcade games at Nathan’s Arcade. We were looking in the video game section and they had so many sales. Alex saw “Hunter: The Reckoning” liked the cover and bought it. We hit up the arcade and then went to his house to try out the new game.

To our surprise it was actually a four player hack ‘n slash. Each character had their own pros and cons and there were creatures everywhere. Pretty much every creature and monster including vampires were in this game. Though not necessarily scary at all there was blood and a few beheadings. The action was pretty intense and challenging and we really enjoyed it. If you’re looking for an action packed horror themed hack ‘n slash then this is for you.

Night 23

Title Devotion
System Played On – PC
Horror Sub Genre – Survival Horror
Developed by Red Candle Games
Published by Red Candle Games
Released – 2019
Overall Rating 9 out of 10
Cult Religious Meter 10 out of 10

Depicting the life of a family shadowed by religious belief. Explore as a 1980s Taiwan apartment-complex lost in time as it gradually shifts into a hellish nightmare. Delve into the vows each member of the family has made, and witness their devotion.

Before I even get into this review I want to let you guys know that this game is no longer available. The Chinese government has taken away the license for the game so it can no longer be downloaded. I don’t know if it’s possible to emulate or get a bootleg copy but you can try. It was taken down for political reasons which I won’t get into on here but I’m really happy my friend Mike had a copy and I got to play it.

Devotion really was a fantastic game, the atmospheric horror sounding the house was absolutely intense that it remined me of “P.T.”. It definitely had an uneasy feeling especially when talking to your family. The house is the horror show as it comes to life taking you to different events of your life. For example, the hospital scene, even though it’s a hospital it’s cleverly designed as your house. The attention to detail is amazing as every part of the house feels lived in.

The radio in the serves up more chills as it plays various radio broadcasts giving you more insight on the events playing out. I highly recommend playing with headphones as the sound design is simply a haunting experience. Notes, pictures and family items play a part in learning what is happening too. All three family members have a good storyline and in the three hour game a lot of detail and extremely horrific and truly sad events happen that make you want more. Unfortunately, it seems that no one will ever get a chance to play this again.

Night 24

Title Bendy and the Ink Machine
System Played On – Switch
Horror Sub Genre – Survival Horror
Developed by The Meatly Games
Published by Rooster Teeth Games
Released – 2018
Overall Rating 9 out of 10
Demon Meter 10 out of 10

Henry Stein, a retired animator, returns to his old animation studio “Joey Drew Studios” from the 1930s after an invitation from his old employer Joey Drew, and discovers a nightmare of cartoon characters seemingly brought to life by the titular Ink Machine.

I’ve always enjoyed the art style from the 1920’s, 30’s and 40’s, especially comic art and pin ups. When I saw the artwork for “Bendy and the Ink Machine” I was immediately drawn to it (see what I did there). It’s was described as a survival horror game so that also sold me on buying the game.

Hidden behind the cute designs are demonic beings trying to kill you. The story line was very interesting and it intrigued me all the way through. I actually enjoyed finding the collectables as they gave even more hints to the story. There were some poor design choices and frustrating areas that could have been scraped altogether. Much like “Alan Wake” the cliffhangers in each episode made me want to jump to the next one ASAP. Though not as scary as I thought it would be I still recommend this one as the mythology of “Bendy” is very interesting especially that ending!

Night 25

Title Cold Fear
System Played On – PlayStation 2
Horror Sub Genre – Survival Horror
Developed by Darkworks
Published by Ubisoft
Released – 2005
Overall Rating 8 out of 10
Creatures on Ship Meter 10 out of 10

In a ferocious Arctic storm, distress signals are sent from a mysterious Russian whaler. As leading Coast Guard veteran Tom Hansen, you board to investigate and discover unthinkable horrors lurking beneath the ship’s bloodstained decks.

I heard about this game when it was first released but sadly forgotten about it due to “Resident Evil 4”. I can see why people over looked it because at first glance it’s pretty much a “Resident Evil 4” clone just based on a ship. However I find that not really fair as the game is pretty good but I can clearly see the inspiration it took from it. I first played this game back in 2016, a good eleven years later after its release and thought it was pretty good.

The developers did a really good job in creating all the animations to make you feel like you are actually on a ship. This makes the gameplay unique as you have to deal with the tossing of the ship. Its a story driven game with lots to explore but the lack of a mini-map can make back tracking difficult especially since the corridors of the ship all look similar. It has a decent amount of gore and a few slight scares to surprise you. It can be pretty generic but the short length helps push the story and action along. If you haven’t played this I recommend it!

Night 26

Title State of Decay
System Played On – XBox 360
Horror Sub Genre – Survival Horror
Developed by Undead Labs
Published by Mircosoft Studios
Released – 2013
Overall Rating 8 out of 10
Zombie Management Meter 10 out of 10

Three Trumbull Valley residents find that the world has degenerated into a zombie apocalypse.

“State of Decay” is much more than just another zombie apocalypse game, it’s really an RPG. My friend Alex bought this and hated it and I loved it. I actually borrowed his original XBox when he went on vacation with his family and played it the entire time. He expected an all out action zombie game but got a “boring ass game where people die permanently” those were his exact words.

If you thought getting attacked by zombies was stressful, imagine dealing with A.I. partners who have their own pros and cons and managing how they can help out the community that you are creating! Your partners and even your character can die and once they do its over for that character, doesn’t matter how high their level was, it’s a wrap Jack. You have to build, defend, search, feed and manage personalities and your building structure from hordes of zombies. It’s a very cool concept that isn’t a typical kill all the zombies game. I highly recommend this on and looking forward to the third game in the franchise!

Night 27

Title Dead Space 2
System Played On – PlayStation 3
Horror Sub Genre – Survival Horror
Developed by Visceral Game
Published by Electronic Arts
Released – 2011
Overall Rating 8 out of 10
Dismemberment Meter 10 out of 10

Set three years after the events of the first game, Isaac Clarke takes on a new necromorph outbreak on the Sprawl, a space station surrounding a shard of Saturn’s largest moon, Titan.

After burning my mouth, neck and chest with coffee at the ending of the original game, I was absolutely ready for the second game. The first game had lots of horror and loads of gore and dismembered body parts. Part 2 adds to that but now with a haunted Issac, who is becoming unhinged from events the events of the first game and dealing with the death of his wife, which is a heavy burden for him.

Isaac’s internal struggles is really what makes this game stand out for me. Yes, your killing loads of necromorphs but also witnessing Issac lose his sanity. If I can describe a film to best represents these two games it’s “Alien” and “Aliens”, one is a slow paced intense game of cat and mouse and the other is a gruesome action oriented fright fest. “Dead Space 2” loads up on action as you are fighting for your life as soon as the opening scene begins. It improves upon the first game and builds  its own personality as well. This is definitely a game I recommend.

Night 28

Title Zombie Army 4
System Played On – PlayStation 4
Horror Sub Genre – Survival Horror
Developed by Rebellion Developments
Published by Rebellion Developments
Released – 2018
Overall Rating 8 out of 10
Nazi Zombie Meter 10 out of 10

Set in the year 1946, one year after Adolf Hitler was defeated by the Resistance and banished to hell.

This was the first time playing the “Zombie Army” games, it’s a spin off of the “Sniper Elite” franchise. Normally I would like to start at the beginning but “Zombie Army 4” was on sale for a cool ten dollars so I couldn’t resist. I got my boy Marlon and his son Julian to hop on the train and gun down Nazi zombies!

This was a really fun co-op game, each character had their own pros and cons as did the various weapons in your arsenal. It was awesome seeing the bullet shoot out from your rifle as you followed it through various body parts of the zombies, including the balls! The hoard mode was fun too as with each round it levels up the intensity to see how long you can last. I got the platinum (203) and even completed the season one DLC and even though it was more of the same I still enjoyed it. I highly recommend getting a buddy and enjoying this game.

Night 29

Title 2Dark
System Played On – PlayStation 4
Horror Sub Genre – Survival Horror
Developed by Gloomywood
Published by Bigben Interactive
Released – 2017
Overall Rating 7 out of 10
Serial Killers Meter 10 out of 10

A former detective named Mr. Smith travels to the town of Gloomywood to solve a mystery involving disappearing children.

This game has some serious subject matter. It involves missing/kidnapped children that can actually die extremely gruesome deaths by the enemies and even by you!

I really didn’t know what to expect when I decided to play this game. I figured it was similar to “Lone Survivor” and “Darkwood” which it was gameplay wise but definitely not subject matter. I remember saving children from Jason Voorhees in “Friday the 13th” on NES. If you didn’t save them they would just disappeared from the map this doesn’t happen in “2Dark” as the children suffer an extreme fate if you don’t save them.

Subject matter aside its a stealth based game but the stealth doesn’t work to well. It also has lots of needless trial and error parts and if you die your back at the beginning of the level so manual save often. The game might be too dark both literally and figuratively but I enjoyed the story, gameplay and art design especially the collectables. I can’t recommend this to everyone one but if you can stand the dark subject matter, give it a try.

Night 30

Title Silent Hill 3
System Played On – PlayStation 2
Horror Sub Genre – Survival Horror
Developed by Konami
Published by Konami
Released – 2003
Overall Rating 9 out of 10
Cult Meter 10 out of 10

The third installment in the “Silent Hill” series and a direct sequel to the original game, follows Heather, a teenager who becomes entangled in the machinations of the town’s cult, which seeks to revive a malevolent deity.

I loved the original “Silent Hill” and “Silent Hill 2” and while “Silent Hill 3” might not be as good part 2, part 3 is still a phenomenal game. I would even go as far as saying they are on the same level! Heather Mason is a great character with an awesome story especially since it deals with her coming of age into adulthood. There are lots of underlying subplots with Heather that you might over look but pregnancy and abortion are just a few examples.

The characters themselves are all quite memorable and they have finely tuned stories as well. The visuals are down right creepy and the music is one of the best soundtracks of all time. It really sets the mood for the odd and bizarre world thats unfolding in front of us and Heather. Whilr there is a cult presence it seems as though it questions and attacks religion towards the end of the story. One of the scariest moments definitely was the mannequin room as the lights and music really amp it up. “Silent Hill 3” can be talked about for hours but its better if you just play it to understand it. I highly recommend it!

Halloween Night

Title Camp Sunshine
System Played On – PC
Horror Sub Genre – Survival Horror
Developed by Fossil Games
Published by Fossil Games
Released – 2016
Overall Rating 9 out of 10
Horror Ode Meter 10 out of 10

A 16-bit blood soaked horror RPG that pits you as Jez, who is dropped off at Summer Camp. He awakes in the middle of the night to discover blood everywhere, a rampaging killer on the loose dressed in a mascot costume and himself involved in a deadly game of cat and mouse!

I was pleasantly surprised playing this game and I’m very happy that my boy Mike let me play it in his house. It’s definitely an ode to horror games, films and fans. There were so many Easter eggs throughout the game and every time I saw one it brought back memories. The 16-bit style works really well at it looks and plays like “Legend of Zelda: A Link to the Past” and “Earthbound”.

The “Jason” inspired stalker can literally appear directly behind you which can give you a good scare but for veterans of horror nothing is too scary. The game isn’t long which is good as some horror games tend to go past their welcome but I also wish it was a but longer. Simplistic controls and gameplay actually help this game in my opinion as you feel very comfortable with the controls and gameplay. I definitely recommend this one as there is plenty of horror homages for us horror fans!

This concludes my 2020, “31 Nights of Halloween” Happy Halloween!

My 2020, 31 Nights of Halloween Part 2

Friend Reviews

These next reviews were written by friends of mine as I never had a chance to play them (except Resident Evil (’15). I will tag their Instagram profiles so you can check them out if you would like. I thought it would be pretty cool to have a different opinions and view points on this article. So without further ado let’s get to the reviews.

Night 11

Reviewed by kingp_icon79 over on Instagram

Title Eternal Darkness
System Played On – GameCube
Horror Sub Genre – Psychological Horror
Developed by Silicon Knights
Published by Nintendo
Released – 2002
Overall Rating 10 out of 10
Insanity Meter 10 out of 10

In the year 2000, college student Alexandra Roivas is called back to her grandfather’s mansion when she discovers he has been horribly murdered. During her search for answers, she comes across the Tome of Eternal Darkness, a demonic book that describes the fate of all those who came across it.

This one here will test your sanity literally and in some cases figuratively. You start the game as Alexandra who goes to the mansion of her grandfather who was recently murdered, soon she finds a book with stories of her ancestors, the player plays through each chapter as a different ancestor of the Rovias family. Here’s the kicker, within the game there is something called “The Insanity Meter”.

Let one of those creatures put a gaze on you and it will drain a bit of your sanity. The lower the sanity meter gets the more it will drive not only the character in the chapter and Alexandra insane with all the mind binding things going on, it might just drive the players bonkers too. Those game designers were fiendishly clever, I’m not going to say what happens that would spoil the fun, don’t even look it up, by any means you can give this a game a try, #LateNightNoLights and it’s a game truly ahead of it’s time.

Night 12

Reviewed by a “Ghost”

Title Blair Witch
System Played On – XBox One X
Horror Sub Genre – Survival Horror
Developed by Bloober Team
Published by Lionsgate Games
Released – 2019
Overall Rating  5 out of 10
Witch Meter 10 out of 10

The game is set two years after the events of the 1999 film “The Blair Witch Project” which takes place in 1994. The game follows former police officer Ellis Lynch as he joins the search in Black Hills Forest for a missing boy.

The words Blair and Witch used together are enough to invoke a decent amount of horror to wash over your spine. So, did they deliver a Halloween romper stomper. The answer is rather terrifying.

This game is just like going for a walk in the woods. At first you’re excited to be out of the house and being one with nature. Then before you know it the trees all look the same, and you cant wait to go back home. Fitting that Blair Witch has you wandering aimlessly in the woods. But you cant go home. You can quit playing which is the smart move. This game is a walking sim, with the emphasis on walking. There is a dog following you and fetching important items, but that only happens when the game mercilessly lets you progress to the next portion. It’s dark and hard to see at times, and getting lost in the woods is to be expected which is more frustrating than scary.

The level of dread is low and the story had to have been written by a kid in grade 4. The protagonist is so uninteresting that I was rooting for whatever the bad guys were pretty early on. Yes there are enemies, but just shine your flash light on them and they go away. Bad monster, it’s only a little light! I feel that jump scares in horror games are like adding lemon juice to a delicious sauce: a couple well timed drops and the dish is balanced nicely, too much and the whole thing turns sour. This game managed to get it right, the jump scares are rare and spaced apart. Unfortunately the game isn’t scary and doesnt make much sense. I must admit that 5 minutes of the last half hour were genuinely creepy and well crafted in the style of horror. Too bad that it outstayed it’s welcome. Perhaps the whole game was built to house those good 5 mins. Get it? House. Of course you don’t, but the scene took place in a house. Now do you get it? Don’t play this one unless you’re planning on falling asleep early on Halloween.

Night 13

Reviewed by finnstagamer over on Instagram

Title Resident Evil (’15)
System Played On – XBox One X
Horror Sub Genre – Survival Horror
Developed by #Capcom
Published by Capcom
Released – 2015
Overall Rating 7 out of 10
Zombie Meter 10 out of 10

Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S. investigate the outskirts of Raccoon City following the disappearance of their team members.

This modern reimagining of a 1996 classic, released 19 years after its predecessor is just the latest in a handful of iterations including the 2002 remake and ‘deadly silence’. The HD remaster manages to retain the survival horror tropes that made the original games so damn terrifying while throwing fresh new features into the mix. Puzzle solving downtime partnered with eerie, desolate hallways are harshly interjected with terrifyingly placed enemies to unforgivingly jolt you into panicked action.

While movement has been made slightly smoother, the same static camera angles and awkward ‘stop moving to shoot’ mechanics are still present. Zombies (and other monstrosities) are no longer the lumbering beasts of the past, confined to their ‘zone’, easily passable with fancy footwork. This new breed of enemy passes through doors as they please, resulting in an ever changing, ever moving environment, negating any complacency with strategy.

New outdoor areas add a little more ground to cover and new enemy types make you rethink your approach to combat. One such enemy is the Crimson Head, which are the result of any dispatched zombie that has been left long enough to reanimate itself stronger and faster. The only sure way to prevent their presence is by burning all corpses that you leave in your wake, with lighter oil being a precious commodity.

Night 14

Reviewed by my girlfriend Eva

Title Luigi’s Mansion 3
System Played On – Nintendo Switch
Horror Sub Genre – Paranormal
Developed by Nintendo
Published by Nintendo
Released – 2019
Overall Rating 8 out of 10
Haunted Hotel Meter 10 out of 10

Luigi wins a free stay at the world class Last Resort hotel for himself, his friends, and even Polterpup! Hellen Gravely, the owner, promises to dazzle them with first class hospitality But things go quickly from charming to downright creepy.

Bobby surprised with “Luigi’s Mansion 3” and it was truly a surprise because I never played the first two. I didn’t know what to expect and I was pleasantly surprised. I really had fun playing this with Bobby as I was happy there was a co-op mode. I enjoyed the game because it was fun, had a good story and puzzle solving gameplay.

Even though it’s a paranormal game, it’s not scary and that’s why also why I enjoyed it. I don’t like anything horror related but this isn’t a game thats designed to creep you out. It’s a kid friendly game thats set in a haunted hotel so technically it fits into Bobby’s “31 Nights of Horror”. So for “scaredy cats” like myself this is a great alternative to get into the Halloween spirit.

Night 15

Title Ghostbusters: The Video Game Remastered
System Played On – PlayStation 4
Horror Sub Genre – Horror Comedy
Developed by SabervInteractive
Published by Maddog Games
Released – 2019
Overall Rating  8 out of 10
Ghost Meter 10 out of 10

Reviewed by my brother Scott and one of the trio of co-hosts of “Three G’s Podcast” over on Instagram

A new recruit joins the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. Set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player’s character while investigating paranormal activities in New York City.

I first played this on the PlayStation 3 when it was first released in 2009. You had a single story and then a co-op mode. I don’t know why me and my brother never played this game together, he was probably getting a stupid platinum trophy and didn’t have time. When it was announced that it was being remastered I knew I had to buy it again and I told Bobby to buy it. The good thing was we both had it, the bad thing was it was only a single player game as they removed the online co-op. That sucked but at least Bobby was able to play it.

I enjoyed both movies and this game is actually, technically the third film in the franchise, just in video game form. All the original actors did the voice overs for this game, Dan Aykroyd and Harold Ramis (R.I.P) even wrote the game. Playing this game really feels like your playing in the movie. The cut scenes are cool and gameplay was pretty fun. It’s ironic that we bought the game to play together eleven years after it was released only for us to play it at the same time instead if in co-op.

Nothing is really scary in Ghostbusters at all. Maybe the librarian was kinda creepy but it’s more horror comedy than anything else. Hopefully the forth film “Ghostbusters: Afterlife” actually comes out next year. The movie takes place 28 years after this game and the original actors are back and I’m excited for that. Anyway the game is good especially if your a fan but if your looking to get scared this is the wrong game.

Night 16

Reviewed by my co-host George of the “Unofficial Controller Podcast” over on Instagram.

Title Murdered: Soul Suspect
System Played On – PlayStation 3
Horror Sub Genre – Paranormal Mystery
Developed by Airtight Games
Published by Square Enix
Released – 2014
Overall Rating  6 out of 10
Murder Meter 10 out of 10

Ronan O’Connor is hunting down an infamous serial murderer the ‘The Bell Killer’. After being killed by the Bell Killer at the beginning of the game, Ronan returns as a ghost. He is then informed by his long-dead wife, Julia, that he must solve the Bell Killer mystery so he can rejoin her.

“Murdered: Soul Suspect”, you know this game passed me by as I’m sure it did most of you. But seeing as it came free on psn for PS4 and can be had on Xbox for £2 physical it’s a great story that will definitely grab you especially for the low low entry fee. Playing as Ronan O’Conner a detective with Salem Police Department (yes that Salem made famous by the witch trials!) your on the trail of a masked and hooded killer! Your first case is now your last as you were brutally thrown out of a window and now the first victim in your afterlife hunt for the killer is you.

Navigating the world of Salem as a ghost is both fascinating and fun . You help other spirits pass by solving their deaths and can even posses the living and listen to their thoughts . To say anymore should be to rob you of a fantatsic experience. Suffice to say the story was very interesting and hooked me in, the voice acting was also very good and yeah the game has jank but I can forgive it as the whole package is a real joy. So go on your journey to the spirit realm and solve who murdered you!

Night 17

Reviewed by tylermannings_gamecorner over on Instagram

Title Kuon
System Played On – PlayStation 2
Horror Sub Genre – Survival Horror
Developed by From Software
Published by Age Tec
Released – 2004
Overall Rating 8 out of 10
Ghost Meter 10 out of 10

Based on an ancient type of Japanese horror story called a kaidan, the game is set in a mansion in Kyoto during the Heian Period of Japan.

Kuon takes place at Fujiwara manor in Kyoto Japan during the Heian period from 794– 1185. Kuon has three playable protagonists that all find their way to a manor surrounded in darkness. Utsuki the protagonist of the Yin Phase is a shrine maiden who is with her sister Kureha, together they are looking for their father, exorcist Doman Ashiya. The second protagonist Sakuya of the Yang Phase is one of the Doman’s exorcist disciples and also enters the manor to search for Doman and to investigate the events at the manor. The third protagonist who unlocks after completing the first two phases is a fucking badass. Her name is Abe no Seimei of the Kuon Phase. She’s based on the real life master exorcist who is a male of the same name. During the game, you are met by a pair of creepy ass mysterious twins singing a chilling song. They are always up to no good.

The game plays like a hybrid Resident Evil and Silent Hill. The good news is no tank controls and the map layout was designed with the camera/controls in mind. Making it seamless without having to adjust stick directions constantly. The combat is awesome. You can cast spells using scrolls and summon creatures to help fight the monsters. There are melee weapons but like other survival horrors, this is the weak point. Sometimes they work fine but most times you don’t land hits. The player has to meditate to restore health and or use healing items. There are puzzles but they are lack luster and they are far and few between. My favorite takeaway is the design and atmosphere of the game. The character designs are stunning and the enemies are chilling.

Unfortunately the game is extremely expensive, copies can go for $800 and up. It’s an extremely rare game and if you want to play it I highly suggest to emulate it unless you have deep pockets.

Night 18

Reviewed by my friend Marlon aka that_guy_1981 over on Instagram

Title Layers of Fear
System Played On – PlayStation 4
Horror Sub Genre – Psychological Horror
Developed by Bloober Team
Published by Aspyr
Released – 2016
Overall Rating  6 out of 10
Haunted House Meter 10 out of 10

A psychologically disturbed painter is trying to complete his magnum opus as he navigates his Victorian mansion revealing secrets about his past.

I was in the mood for a horror game so I decided to ask Bobby about “Layers of Fear”. He thought it was pretty good but recommended to buy it on sale, he also recommended “Amnesia: Dark Desent”. Eventually it went on sale and I made the purchase. Layers of fear…. this game was pretty good for the cost. It does have its jump scares and best if played at night quietly in the dark with head phones. Puzzles are fairly easy but interesting to say the least.

Once if the creepier moments was the child’s room sequence. The baby music was a bit haunting, the lights fade and the room becomes pitch black, with extremely loud banging. The whole room goes mad. Then a heart pounding heavy bass plays deep in the headphones along with creepy and sad imagery all while the room keeps spinning and baby keeps slamming its head on the bed post. It was one of many well done scary scenes in the game but trust me, you need headphones and do not follow a walk-through!

Night 19

Reviewed by king_lizzard over on Instagram

Title F.E.A.R. 2: Project Origin
System Played On – XBox 360
Horror Sub Genre – Super Natural Horror
Developed by Monolith Productions
Published by Warner Bros Interactive
Released – 2009
Overall Rating 8 out of 10
Alma Meter 10 out of 10

F.E.A.R. 2 : Project Origin follows on exactly where F.E.A.R. Ends. You play the part of Michael Beckett, a Delta Force operative of Dark Signal.  Your objective, stop undead psychic Alma Wade from ripping apart the very fabric of reality and turning it into a playground for terror and despair.

This sequel reminds me a lot of the Alien and Predator movies formula, draped in psychological and supernatural horror, as you and your squad find themselves between a corrupt corporation and an immensely powerful psychic child. And that’s the scary part, a child with immense power who knows not of right or wrong, and only the pain and sufferings of a lab rat. Alma’s angry, and she wants revenge.

In gruesome style your squad members slowly  diminish meet extremely nasty endings, leaving you always on edge, wondering “who’s next “ and how nasty an end is it going to be? You will be disturbed by incessant whispering and other mysterious noises. You will catch glimpses of a ghostly child like figure or shadows in the distance leaving you wondering whether you imagined it, or is it simply Alma playing games with you, and your mind?

F.E.A.R. 2 is seriously creepy and has many jump scares.  It’s not uncommon for strip lighting to flicker on and off, and most of the game is in the dark requiring a torch, which does run down over time, adding to the suspense. The enhanced AI will exploit the level in order to end you by making their own cover and surrounding you. Do you have what it takes?

Next week part 3 will be up just in time for Halloween!

My 2020, 31 Nights of Halloween Part 1

Horror films, TV shows and video games have been a part of my life since I was about 5 years old. “The Fog” was first horror movie I watched with my aunt Maureen aka Annie. She was babysitting me and we decided to watch it together and I loved it. I watched “A Nightmare on Elm Street”, “Friday the 13th” and even “The Exorcist” all with Annie before I was 10 years old. I watched all the classic horror films with Bela Lugosi and even the Hammer films with Christopher Lee. I fell in love with “Castlevania” and hid “Splatterhouse” from my mom. Horror will always be my favorite genre.

My father also loved horror film and Halloween. He turned our house into a haunted nightmare and all the local kids loved to come over and visit my father’s house of horrors. He would have fake newspaper stuffed men and his friends would dress the same to scare everyone walking in to treat or treat. Halloween was always a special time in my house and I have fond memories of them.

Horror is subjective and has many sub genres so there is something out there for everyone. This is my third annual “31 Nights of Halloween” where I review all types of horror related video games every day for 31 straight days. This year I have seven friends helping me out for my first ever friend’s week. Some of the games are heart pounding, some terrifying, some humorous and some not so good. If you really want to immerse yourself in the world of horror I highly recommend to play in the darkness with your headphones. It really does make a difference trust me!

Before we start here are the games I’ve picked out for 2018 and 2019.


Outlast • A Nightmare on Elm Street • Sweet Home • Splatterhouse (Turbo Graphix 16) • Clock Tower • Evil Dead: A Fistful of Boomstick • Nosferatu • Until Dawn • Manhunt • Resident Evil (PS1) • Zombies Ate my Neighbors • Bloodborne • Friday the 13th (NES) • The Suffering • Medievil (PS1) • Deadly Premonition • Parasite Eve • Monster Party • Silent Hill 2 • Castlevania (NES) • Dantes Inferno • Maniac  Mansion • Resident Evil 4 • Dead Nation • The Thing • Castlevania: Symphony of the Night • Ghosts and Goblins • Metro: 2033 • The Uninvited • Night Slashers • Dead by Daylight


Condemned: Criminal Origins • The Blinding of Isaac • Splatterhouse (PS3) • The Evil Within • Limbo • Days Gone • Lone Survivor • Alien Isolation • Fatal Frame • SOMA • America McGee’s Alice • Alice: Madness Returns • Friday the 13th (PS4) • Darkwatch • Castlevania: Bloodlines • Halloween • Splatterhouse 3 • Resident Evil 2 (2019) • Elvira: Mistress of the Dark • Castlevania: Rondo of Blood • Inside • Splatterhouse: Wanpaku Graffiti • Resident Evil (PS1) • Manhunt 2 • Darkwood • Medievil (2019) • Silent Hill • Dead Space • Outlast 2 • Resident Evil 7 • P.T.

Night 1

Title – Left 4 Dead 2
System Played On – XBox 360
Horror Sub Genre – Survival Horror
Developed by Valve
Published by Valve
Released – 2009
Overall Rating 8 out of 10
Infected Meter 10 out of 10

Four new survivors must make their way across the American South while surviving a zombie apocalypse.

I first played “Left 4 Dead 2” after my cousin Danny kept raving about it. He kept telling me to buy it on the Xbox 360, I told him I didn’t have one. He then told me to buy it on the PlayStation 3, I told him it’s only on the XBox 360, he then told me to buy an XBox 360, I told him that’s a hard no pass. Eventually I went to his house for the weekend and played it with his upstate New York buddies. They had two TV’s and two XBox’s hooked up like a weird science experiment.

I really thought the concept was very clever, you really had to work together as that was the heart of the game play. You can only carry a limited amount of items and ammo insuring that you will need help from your friends. There were a few jump scares but nothing got me like that fucking Witch. I heard a baby crying which was odd so I went to check it out, it turns out it was a Witch. She jump straight at me and I got startled and dropped my controller and Danny fell off the damn chair. If you haven’t played this game I recommend but it’s a far better experience with a friend.

Night 2

Title – Home Sweet Home
System Played On – XBox One
Horror Sub Genre – Survival Horror
Developed by Yggdrazil Group Co., Ltd
Published by Yggdrazil Group Co., Ltd
Released – 2018
Overall Rating 5 out of 10
Stalker Meter 10 out of 10

Tim’s life has drastically changed since his wife disappeared. One night, he wakes up in an unknown place. While trying to escape he is being hunted a female ghost.

This game has been on my radar for but I never gotten around to it until this year. I never played a game based on Thai mythology so it intrigued by their ghosts and demons. When I first started playing I immediately got “P.T.” vibes and the sound was incredible. Every horror game should be played with the best headphones you can afford because sound is everything. It’s has very atmospheric setting and I did sit up a bit when I first saw the girl with the blade.

Unfortunately all roads lead to her which in turn makes her more annoying than a threat. The game does change it up a bit by adding different enemies but you will always wind up hiding in a locker from the main antagonist. The last thirty minutes of game was really where it shined. The game is roughly three hours long and I felt the game was decent but it lost its luster rather quickly. Hopefully the sequel which is out now can redeem itself.

Night 3

Title – Man of Medan
System Played On – PlayStation 4
Horror Sub Genre – Interactive Drama
Developed by Supermassive Games
Published by Bandai Namco
Released – 2019
Overall Rating 7 out of 10
Stalker Meter 10 out of 10

Four friends and their captain set sail on a holiday diving trip to find a rumored WWII wreck, but as the day unfolds, a storm rolls in and soon their trip changes into something much more sinister.

If you have played “Until Dawn” then “Man of Medan” will be familiar to you. Both games were published by Supermassive Games and this game is the first of eight games to be released under “The Dark Pictures Anthology” I really Enjoyed Until Dawn which was recommended to me by my friend Niloy so playing “Man of Medan” was a given. But If you’re going in thinking this will be another campy 80’s horror cliché “Until Dawn” you will be mistaken. It’s a bit more serious and dreadful this time around.

It’s hard to review this game without giving away massive spoilers as every single decision has an effect on the story. There are fourteen different endings and the game isn’t to long to see them all. I didn’t find the game that scary, to me it is more or less a psychological thriller than anything. However the “old lady” scene was my favorite and her scream was pretty frightening. I figured out the plot within the first ten minutes and the quick time events damn near ruined my story. While not as good as “Until Dawn” I still found it interesting and entertaining though that I recommend a playthrough if you were on the fence.

Night 4

Title – Lollipop Chainsaw
System Played On – PlayStation 3
Horror Sub Genre – Horror Comedy
Developed by Grasshopper Manufacturer
Published by Warner Bros Interactive
Released – 2012
Overall Rating 7 out of 10
Chainsaw Meter 10 out of 10

On her 18th birthday Juliet Starling uncovers the root of a zombie outbreak. She must balance the drama of high school while carrying out her zombie hunting lineage and chainsaw skills to dismember legions of the undead and save town and high school.

The most important thing to know is that this is a Japanese game. Once you understand that the game makes a lot more sense. Super sexualized and freshly turned 18 year old Juliet is really an absolute badass and undercover zombie hunter. If there was a character that can give “Ash” from “The Evil Dead” franchise a challenge in both skill and one liners it’s definitely her. This is a straight up hack ‘n slash horror comedy with gore and dismemberment that can make “Dead Space” look tame.

While not scary in the slightest bit it does have gore and extremely violent kills with literal rainbows and hearts flying around. Her headless boyfriend is attached to her cheerleading mini skirt and the dialog is pure sexual innuendo along with some pretty funny situations. There were so many “WTF” moments it was amazing. If you’re not into getting scared but don’t mind killing zombies in the craziest ways possible, then this is a game for. It’s definitely out there but I enjoyed it.

Night 5

Title -Remothered Tormented Fathers
System Played On – XBox One
#Horror Sub Genre – Survival Horror
Developed by Stormind Games
Published by Darril Arts
Released – 2018
Overall Rating 7 out of 10
Stalker Meter 10 out of 10

The story revolves around Rosemary Reed, a fascinating 35-year-old woman, who reaches Richard Felton’s house, in order to investigate the disappearance of a girl called Celeste.

This game reminded me of video game “Clock Tower” and the film “The Silence of the Lambs”. Our main character looks just like Jodie Foster’s “Clarice Starling” did in “The Silence of the Lambs” and she is being stalked by an inspired “Bobby Barrows the Scissorman” from “Clock Tower”. The atmosphere was pretty heavy in this game and while the sound was great it was also misleading as the footsteps all sounded the same throughout the house regardless of what floor you were on from the enemies.

The first half of the game was pretty amazing but the animation in the cutscenes were lackluster and took me out of the setting. The scariest part for me was the “Red Nun” chase sequence. Her appearance and theme is the absolute best part of the game for me and it left me in edge. However, the game falls flat in the last act and some of the gameplay mechanics were trouble some. I still can’t get over the bare assed “old man” who’s only wearing an apron. This is the first part of a planned trilogy for “ReMothered” and the sequel is being released sometime this month. Hopefully it can polish the gameplay and turn up the intensity.

Night 6

Title – Alan Wake
System Played On – XBox 360
Horror Sub Genre – Psychological Horror
Developed by Remedy Entertainment
Published by Mircosoft Game Studios
Released – 2010
Overall Rating 7 out of 10
Stalker Meter 10 out of 10

Best selling thriller novelist Alan Wake tries to uncover the mystery behind his wife’s disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.

If there is a game that has a “Twin Peaks” meets “The Twilight Zone” and written by Stephen King vibe then this is the game. It all makes sense because Remedy Entertainment definitely took inspiration from that and many others. It has horror elements but definitely more of a psychological thriller and the development team stands by that. The story even plays out like a TV show which I though was pretty interesting.

The combat is also unique as you must use your flashlight to shine the light on the dark entities before you can kill them. My issue with the game is that it starts to fall apart, especially at the end of the game. Despite its downward spiral the game held my intrest. It’s a shame we will never get a sequel as I wanted to explore Alan Wakes world even more. I Really loved the atmosphere and the odd TV show cliffhangers.

Night 7

Title – The Evil Within 2
System Played On – XBox One
Horror Sub Genre – Survival Horror
Developed by TangobGameworks
Published by Bethesda
Released – 2017
Overall Rating 7 out of 10
Gory Meter 10 out of 10

Three years after the events at Beacon Mental Hospital, Sébastian Castellanos has left the Krimson City Police Department, but the mysterious organization MOBIUS gives him a chance to save his own thought dead daughter.

The first game was interesting, gory and had me on the edge of my seat but the main character Sébastien was kinda dull. The sequel didn’t make Sébastien any less dull but it certainly turned up the weirdness, intensity and gore. It definitely was a bit more serious this time but the odd dialog and characters made it feel like a campy b-movie. I guess when your in ones mind anything is possible.

My favorite chapters are three and eleven despite the instant death mechanic. Anima is a spector who hums a really creepy lullaby called “Clair de Lune” and stalks you very aggressively. If she catches you it’s game over and back to your last save point. She can even appear in the open areas of the game, however you can’t avoid her in chapter three or eleven. It’s a very intense game of cat and mouse. If you haven’t played this game definitely play it late at night with headphones!

Night 8

Title – Nightmare Creatures
System Played On – PlayStation
Horror Sub Genre – Survival Horror
Developed by Kalisto Entertainment
Published by Activision
Released – 1997
Overall Rating 8 out of 10
Creature Meter 10 out of 10

London is besieged by hoards of creatures created by a mad man to eventually take over the world.

“Nightmare Creatures” was out of the mix for me as titles such as “Resident Evil”, “Silent Hill” and “Parasite Eve” took over. I actually didn’t even hear about this gane till about 2010 and didn’t even play it till 2018. I’m a bit upset because the game was fantastic but being twenty three years it took a toll on me. PlayStation controls can be very archaic especially if you’re a younger game or even a veteran like me. I’m happy I stuck with it though because I enjoyed the hell out of it.

This is basically “Bloodborne” just eighteen years before “Bloodborne” actually was released. The creepy atmosphere and creature designs were great but like I mentioned before the controls and camera were frustrating. If there was a game thats needs a reboot its definitely this one. It was ahead of its time and if you can manage the funky controls and camera it’s worth a playthrough! It’s the oldest game on the list but up there with the newest horror related ones in the genre.

Night 9

Title – Doom
System Played On – PlayStation 4
Horror Sub Genre – Action Horror Developed by iD Software
Published by Bethesda
Released – 2016
Overall Rating 8 out of 10
Portal of Hell Meter 10 out of 10

An unnamed space marine battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars.

My first experience with “Doom” was late at night in 1993 at my best friend Adam’s house. This was probably the first PC game I’ve played and when I saw the gun in front of you and you can actually walk in 3-Dimensional form was awesome. Yet what shocked me the most was blowing a fucking demons head off and blood was everywhere. That alone made me love “Doom” and all it’s sequels.

The reboot was great and had the fast paced action, loads of gore and an awesome soundtrack that “Doom” is known for. I liked the “glory kill” as it kept you in the action, instantly killed the enemy and you gained a little bit of health in the process. While it might not be scary (at least to me), you can’t deny killing demons from hell isn’t horror. The horrific kills, extreme gore and abundance of violence definitely makes “Doom” a great pick for a blood filled night!

Night 10

Title – How To Survive (Storm Warning Edition)
System Played On – PlayStation 4
Horror Sub Genre – Survival Horror
Developed by Eko Software
Published by 505 Studios
Released – 2014
Overall Rating 7 out of 10
Zombie Island Meter 10 out of 10

A complete edition including the original crafting survival zombie nightmare plus 6 additional thrilling DLCs. How to Survive now is more fun and tougher than ever. Survive on a zombie infested archipelago, fulfill your basic needs of food, water and shelter while facing natural and unnatural threats.

I put my sister Katie and my brother Scott through a traumatic playing “Zombie Apocalypse” back in 2011 when they were tweens. Its probably why my brother hates playing games with me. I made them stay up all night while we got every single trophy. Katie was so tired she didn’t know who to shoot any more. We got all the trophies and I thanked them. Eight years later my girlfriend Eva’s nephews came over and I did the exact same thing to them while playing “How to Survive: Storm Warning Edition”.

This time Jariel was the one who told me about the game and we played with his brother Haziel This game is a good mix between “Dead Nation” and “Dead Island”. You need to kill zombies, craft items, eat food and survive natural threats and obviously zombies. We had a great time playing the game during their visits from Boston. I never played it solo but playing with them was fun, intense and the game had a lot of humor, so if you have a buddy I recommend it.

Arabian Magic

Arabian Magic Arcade Title

Well it’s no Aladdin…

My last post was on Arabian Fight which Sega created to go head to head with Arabian Magic which was developed by Taito. Not sure why Sega thought they needed to go up against this boring ass game but they did. To top it off they actually didn’t do anything to make it any better than the competition. If you thought Arabian Fight was boring well, you know nothing Jon Snow!

  Arabian Magic Arcade Player Selection

You can choose one of the four heroes and I picked Lisa the female character because that’s just what I do. Lisa has great magic and is fast but takes a lot of damage, Rassid is the most well balanced, Sinbad is the slowest but can really knock enemies out and Afshaal is the tank of the group. The move set isn’t as limited compared to “Arabian Fight” and you can even block which is nice. The magic comes from power ups which are inside treasure chests which are very visible in the levels. The cool part is getting the magic lamp which unleashes a genie with a very strong attack, as you progress through the game the magic lamp contains the defeated bosses which you defeated. The only issue with magic lamp is this very strange sound that the genie makes, it sounds like he’s trippin’ off Hagagit.

Arabian Magic Arcade Say hello to Kanjiji

The games levels are beautifully done and very unique, they range from Arabian markets, magic carpet rides and inside vases. The enemies range from regular soldiers, wizards, dancing ladies and musclebound men who are the mini-bosses in the game. The music is not good at all and the sound effects are even worse. I pretty much only played this game with Lisa and beat with her but I did try out the other three heroes. I only used the specials during the boss fights. I found the game to be a bit on the easy side especially with two players, compared to other games in this genre. I also had to put my headphones on and blast my own music because after a while it became annoying. The game play is poor, the controls are clunky and the hit detection was wacky.

Arabian Magic Arcade Stay away from the whirlpool

Overall I didn’t really care for this game and it’s a shame because there was potential but it was executed poorly. Sega’s “Arabian Fight” also holds the same fate and that’s even more surprising considering their track record and creating their own Arabian themed game a year later. Unfortunately Taito dropped the ball here but they did very well with “Growl”, “Dungeon Magic” and my personal favorite “Ninja Warriors”. I would play those again, this one, no thank you.

Developed by Taito

Published by Taito

Released in 1992

Rating – 3 out of 10

Arabian Fight

Image result for arabian fight title screen

I wish I found a magic lamp…

The corrupt Sheikh Sazabiss has abducted Princess Lurana, and he is utilizing every unscrupulous means of power he has at his disposal to achieve his ultimate ambition of conquering the world. The quartet of valiant and fearless warriors bravely come face-to-face with Sazabiss. As they battle to save Lurana, the foursome, freely using magic, their most prized possession, journey to the castle of Sazabiss to save the princess and the planet.

Arabian Fight Arcade Select Player.

When I first played this game I wasn’t sure what to expect, I noticed the visuals were really nice and I thought that the sprite scaling technique they used was pretty cool. For those of you who do not know what sprite scaling is, it’s basically taking the character sprite and either shrinking or enlarging it give a sense of perspective when they go into the background or come into the foreground. Then I as begin to play I noticed that there were four characters to choose from. I usually pick the female character if at all possible because why not. Three of the characters have a really cool fantasy Arabian/Middle Eastern garb except the bald guy named Datta. He looks like an Asian monk and traveled to this Middle Eastern conflict. That main character is named Sinbat (it’s actually not a typo), the lone female is named Ramaya and the muscular character is named Goldor.

  Image result for arabian fight

The game started off OK but then it just got really boring really fast. I think Sega over did the sprite scaling technique as when the enemies come into to the screen they are huge and it can be hard to see. When I tried it out with four players it was a fucking nightmare, it was nearly impossible to see who was hitting who and where you were in the game. The fighting moves are pretty basic but when using magic the character you chose jumps in front of the screen and does a cool little move and then unleashes the magic upon the enemies. It’s cool to look at at first but then it quickly loses its appeal. The limited move set really makes the game a bit a dull and I found myself using the same move over and over again until the completion of the game.

Image result for arabian fight

The levels are nicely done and you go through a pirate ship, Middle Eastern markets, castles, pyramids, a magic carpet ride and an underground secret lair. The enemies are humans, skeletons, demons and other creatures from Arabic mythology I would assume. All of this is visually appealing and nicely done, however that’s about it. The music is decent but you’re definitely not going to hum any of the tunes. The sound effects are typical and the controls clunky. The big issue with this game is the game play, it’s just lackluster. I love beat ’em ups which is why I am writing all these articles but for some reason I just couldn’t wait for it to be finished. I tried each of the four characters and I couldn’t get a feel for any of them. I think since the game was so limited to just attack and jump that I found myself just button mashing to complete the levels.

Image result for arabian fight

I do have to say that I did enjoy the boss battles but it was just a chore to reach them. I thought that it was just me so I had my neighbor come over and play the game too, he didn’t like it but he thought the graphics were nice. However graphics do not make a game good. I suggested that we play the game together, we did, and nothing changed. The game was still boring and we just talked and drank beer. Being tipsy and then borderline plastered didn’t help the game get any better either. Beating up people just became routine and not fun. The hit detection was off and it felt like they put all the effort in the visual aspect and forgot about the actual game play. I was pretty disappointed since Sega was really hitting home runs with their games.

    Arabian Fight Arcade Multiplayer

Sega created this game to go up against Taito’s Arabian themed game titled “Arabian Magic”. Why did they feel the need to do this? I don’t know, but I will tell you this wasn’t necessary. I found Arabian Magic to be just as bad as this one. If Sega put the proper effort into the game play than Arabian Fight would have been by far superior to Arabian Magic in every way possible, unfortunately they didn’t and it shows.

Developed by – Sega AM2

Published by – Sega

Released in – 1992

Rating – 3 out of 10

64th Street: A Detective Story

64th. Street: A Detective Story Arcade Title screen

In the spirit of Final Fight…

The story is set in 1939, and it involves Rick and his ward Allen. Rick is a 35 year-old professional private detective and manager of Rick’s Detective Agency. Allen is a 19 year old, reformed delinquent who Rick took under his wing. An evil corporation known as the Legacy Organization, kidnapped the daughter of a mid-aged rich man and left him a letter explaining why they kidnapped her. Late one night, before Rick and Allen was about to close their office, the mid-aged rich man, rushed inside the office while being exhausted. He asked for support on saving his daughter and gave the letter to Rick and Allen. The next day, Allen notices an advertisement in the classifieds with similar sentence structure to the letter left by the kidnappers. They soon realize that the writing was actually a secret code, only understood by certain crime lords. Rick and Allen decide to take matters in their own hands and rescue the rich man’s daughter.

Image result for 64th street detective story rick and allen

Now that is some fucking story for a beat ’em up. This game was clearly inspired by Capcom’s “Final Fight” and there is nothing wrong with that. I remember playing this game a lot more then “Final Fight” because the older teenagers would hog that machine. It was also ironically placed right next to the “Final Fight” arcade machine. Growing up my cousin Tommy would take me to the arcade pretty often and I got to experience several games before they were ported over to the NES, Super NES or the Sega Genesis. The 90’s was definitely the golden age of the beat ’em up genre. Everything from “Golden Axe”, “Cadillac’s and Dinosaurs” to “Arabian Nights” and “Brute Force” was at the arcade I went too, some were fantastic while others were simply awful. Usually the popular ones were always busy and since I was about nine to thirteen years old during this time I had to either wait or play other games. This lead me to play “64th Street: A Detective Story” a lot more then “Final Fight”.

Rick looks like my step-father and is the “Haggar” of this game, Allen looks like a gang member from “A West Side Story” and is the “Cody” of this game. There isn’t a “Guy” equivalent. The color scheme is very colorful which is odd for a game set in 1939. The characters themselves are nicely detailed and large. The backgrounds are nicely rendered and everything can break if you throw an enemy into it. This leads to items or food which can add points to your score or fill up your health bar. The music is okay, it’s nothing special but also not annoying. The sound effects are good but some times when Haggar… I meant Rick yells it sounds weird, almost like “DURRR!”, oddly enough it’s more annoying than Colossus’ “HURRR!” . The enemies have good designs as well but where exactly would you find these people? What city are they in? You have pirates, boxers, leather jacket wearing bozos, strangely dressed wrestlers and ex military looking guys. Problem is this is 1939 yet they look like their in the 1990’s.

The craziest thing about this game is the boss battles. They are very large with very interesting clothing designs . They also have cheap quarter wasting moves and can become very annoying. There are three options to stop their cheap moves; one, you have a lot of quarters, two, you can emulate the game and just hit the select button to add virtual quarters or three, you can just keep attacking them with precisely timed jump kicks. The most annoying boss in the game is the flamboyantly dressed twin wrestlers who are wearing very colorful one shoulder wrestling tights. I died more times fighting them than I did the entire game. Another boss who I want walk the plank was the spinning pirate. He looked like “Sloth” from “The Goonies” and just spun around stopped, spun around and stopped and spun around and stopped again. Funny thing is that when he stops and you see his stupid fucking face he actually looks like he’s dizzy from spinning so much.

I prefer to play as Cody … sorry I meant Allen over Rick. Rick is the slower power hitter and Allen is the faster combo hitter, they both have different move sets and styles. They also have a few good combo moves and the special “get off my ass but lose some life” room clearing move too. As you start advancing in the game you soon realize that the levels get stranger. You go from the gang filled city streets, to a wharf (which you can toss all the enemies off the platform), a long train ride, secret warehouse, the enemy headquarters and finally a blimp. Each level ending boss kinda fits the level you just played through. The boss enemies become regular enemies as well which can be a pain in the ass but the good thing is that they aren’t as strong.

64th. Street: A Detective Story Arcade The gangsters have got robots?

Overall the game isn’t terrible but its not great either, this is gonna fall somewhere in between for most of you guys. I however would say it’s just above average. I had fun with it and I played it a few times with my friend Niloy and my brother Scott, who just kept saying that we need to just play “Final Fight” instead. Once you beat though, at least by yourself there isn’t a reason to play it again and once done just play “Final Fight”. One the positive note this eventually lead Jaleco to create the “Rushing Beat” trilogy.

Developed by – C.P. Brian

Published by – Jaleco

Released in – 1991

Rating – 6 out of 10




My Solo Adventure in a Multiplayer World

Red Dead Redemption 2 Online

I played the online experience with my brother Scott, my friend Charlie and my step-father Danny during the beta. You start out with the shittest clothes and basic weapons. Like every online game you can level up and gain better equipment, weapons and style as you gain experience. At first we just had a temporary posse which I couldn’t name because I was a low level broke outlaw. Then I was able to create a full fledged permanent posse and aptly named us the Furious O’Flaherty’s.

It was during this time where we mostly did the online story as the real players were complete duchebags. Every time we went to a town to purchase ammo we would get shot by other players. Now mind you this is an online game and a Red Dead one no less. We are all outlaws so getting shot by other players is expected, but damn I just walked out of the store and boom … I’m dead. You re-spawn not that far from the area you died in but every player is still there as well. So if you try to go back to where you were you run the risk of meeting your killer.

When someone kills you, you have a few options; you can parlay, feud or grief. I don’t do any of that though I usually just avenge myself. I will find my killer and keep killing them until I get bored or they leave the session. This caused issues between me and my brother because he just wanted to leave the area but I wouldn’t. Sometimes he would flat out abandon me when I was in a shootout with one person or an entire gang.

Charlie stopped playing because his schedule is inconsistent. Danny stopped playing because he just lost interest. Scott Eventually stopped playing because he gets bored extremely fast. During my “For Honor” days (another online multiplayer game) we had a really steady crew which included my former boss and friend Marlon, Charlie, Danny and my nephew Jariel. We played this game almost everyday for 5 months straight and had an amazing time. However the Red Dead crew lasted about 2 weeks and eventually I gave it a rest as well because the game was a broken disaster and my backlog of games kept growing.

They had a couple of double xp events which lead me back to the game. It was extremely frustrating begging my brother to play but he eventually did. But it didn’t last and we stopped playing altogether. With the beta officially over my brother actually invited me to play and I was ready to lead the Furious O’Flaherty’s again. Unfortunately this was short lived and now I gotta take my horse to the old town road and ride till I can’t no more.

So now all by myself I have advanced 20 levels and I’m currently level 36. I need 14 more levels for the “Notorious” trophy and I can be officially “finished” with the online. Yet I don’t think I’ll stop playing, I have found a new respect for the game since the updates. I’m currently rocking three amazing outfits with great guns and abilities. I’m still killing people who’ve killed me, I’m racing and playing free roam events all by myself. I’ve even made up my own story for my character. I’m enjoying hunting and fishing and doing stranger missions all alone as well, I feel like Arthur Morgan 2.0.

So I may not have a posse anymore but sometimes when you wanna get something done you just gotta do it yourself. Now don’t get me wrong it’s a thousand times better with friends because its supposed to be played with friends. However don’t let that stop you from playing, most people do leave you alone and with the new offensive and defensive mode it really prevents random assholes from messing with your flow. So now let me try to do this side mission… oh it’s not loading… ok… let me go to the quick menu to refresh the session… oh shit… someone just murdered me.

Trash Can Games

Bush League Hockey aka Old Time Hockey

PlayStation 4

Update 3/8/19

I figured out the whole Share Play issue and figured out how to play with my brother. Yet nothing changes in my overall review.

Set in the late 1970s amidst a poor economic climate and during the peak of the disco era in the United States, Old Time Hockey underscores the arduous story of a struggling hockey team. The Hinto Brews and their team manager are desperate because of and uncertain financial times. Soon they may find themselves in trouble losing not just fans, but their own jobs as hockey players. Can the team be saved?

If you liked the movie Slap Shot starring Paul Newman or NHLPA ‘93 or NHL ’94 then this should have been the game for you. I was very excited when my brother Scott told me about this game. He hyped it up and said it’s NHLPA ’93 but on the PlayStation 4 and I was ready to play it. Then he sent me the trailer and I watched it. It looked funny and the style definitely had that old school look. Then he told me it was two players and I remember asking him if it was multiplayer, he told me yes. Now maybe I should have done more research before I spent my $11.99 on the game. Once I downloaded it I called my brother so we could play together.

As soon the game loaded I heard the music it was just awesome, rock n’ roll and hockey go very well together. Then I was looking for the multiplayer option so I can play with brother online. Now I’m pissed because I don’t see it, I only see the option for couch co-op. Normally This wouldn’t be a big deal but my brother lives in upstate NY and I live in the city. I also got pissed because this was our chance to play a retro style hockey game together all the time instead of having to wait for him to visit me. Then I had the great idea of using PlayStation’s “Share Play” but that didn’t work. They I tried the “Play Together Option” so I could possibly set it up as a couch co-op game because I have done it with Dead Nation but again no luck.

Now I’m pretty pissed off because the whole point was to be able to play with my brother on-line. Now I have a hockey game that I can only play solo, so I decided just to play it and check it out. There is a season mode in which you play as the Hinto Brews a struggling team in last place and hoping to make it to the playoffs. Each game in the season you are given three objectives to complete which are all optional unless you have to win the game. If you complete the objectives then you are given stars which automatically get assigned to one or all three tiers; offence, defense and fighting. You don’t even have to win the game since you’re playing a storyline season mode; the only time you have to win is when the game tells you that you need to. This was odd but I can see how they wanted to develop the story but other than the objectives what’s the actual point in playing? So I would try to do the objectives and then just skate around and waste time because I wanted to continue the story.

After a few games the arcade old school hockey quickly wears off. The body checking and fighting get old and it happens a lot. This is how I won most of the games because I found it easier than skating around to waste time, I would keep body checking my opponents then win a perfect fight. By winning the fight cleanly you would injure your opponent and they would not be able to play. Injure around eight guys and you win by default, regardless of score. After every match you had standings; most goals, points, penalty minutes and hits. Yet none of it mattered because you weren’t playing to win unless you were told to do so, which made the games seem like a chore instead of exciting.

Most hockey games allow you to set up your offence and defense, this game doesn’t. You can’t set up your power play or penalty kill either. I like to set up my guys in a crash the net offense and diamond defense, it’s not the biggest issue but why can’t you do this. You cannot do a one timer and depending on what controller figuration you selected passing can be difficult. There are four controller layouts; Advanced, Retro, Beer Mode and Two-Button. I only used retro but I used advanced to collect the cards as they are unique in terms of objectives. There are certain objectives during the season that have cards attached to them. In order to unlock them you must complete the task. These collectable cards also unlock a trophy once you obtain it. None of the challenges are too difficult and if you feel that you aren’t going to collect it then simply restart the match and try again.

Eventually you find yourself in the playoffs, if you win the games you’re supposed to but nothing is new. The arenas still look like the same like they did during the regular season. Then it’s pretty much the same thing and if you happen to have completed enough objectives and filled up your offense, defense and fighting to five stars then the only thing you’re doing is trying to win. Then the last objective is to win Johnny’s Cup and in order to do that you have to beat the shit out of your opponents so they forfeit the game. That was fun but nothing I haven’t done before as fights are plentiful. Once you win the Johnny Cup Championship there is a new game plus mode but nothing is different, it’s the same old thing but without the story mode. If you are a trophy hunter then you must do it all again in order to collect the remaining cards and finish as champions again but this time you can pick a different team.

I appreciate what they tried to do to bring back the old school era of hockey on the PlayStation 4 but they failed. The setting and themes are all great but the execution just wasn’t there as it felt empty. In the beginning the game starts out good but then it’s literally rinse and repeat over and over. The commentary is well done put this also gets repetitive just like everything else in the game. Overall the game lacks real depth and doesn’t deliver a true hockey experience. You are better off just watching Slap Shot and drinking a beer or playing NHLPA ’93.

Legendary Characters

Arthur Morgan

Red Dead Redemption 2

Spoilers ahead…

The story of Red Dead Redemption 2 is the prequel to the first game, Red Dead Redemption. That games hero is John Marston but that’s another story for another time. Today I will talk about Arthur Morgan and the impact he had on the story and me.


Arthur Morgan is an outlaw in the Dutch Van der Linde gang; he’s the lieutenant and the muscle. A botched ferry robbery in 1899 left several members of the gang dead and their substantial money stash gone. The Van der Linde gang flees to Blackwater and realizes that civilization is catching up on the time of the outlaw. Dutch who leads the gang is putting together a plan were they can collect enough money, put their outlaw ways in the past and finally retire. However things rarely go to plan especially when you’re an outlaw trying to escape the law. It was during the games main storyline missions where I started to get my own sense of who Arthur was and how I was going to play the game. You can chose to be honorable or dishonorable and I thought just because you’re an outlaw doesn’t mean you have make unmoral choices.


Red Dead Redemption 2 is an open world western themed action adventure game. One of the main gameplay mechanics is how you respond to the world around you. There are several side quests and completely random events involving all types of NPC, during these events you can respond positively or aggressive. There is no wrong way to play the game as your honor level gives bonus whether it’s honorable or dishonorable yet I chose to play the game with as much honor as I possibly could. I tried to help everyone I came across and acted like a law abiding citizen when I was in all the towns. I did this despite being the muscle of the gang yet when things got ugly so did I. Rival gangs, criminals and the law were always around and it was either you or them and in the time of the outlaw it was all about surviving another day. One example was the gang’s loan shark Strauss, he would loan money to people who could never repay on time or even at all. When forced to collect the debt I honestly felt bad doing it, you could beat them or threaten them. None of the choices are good yet threating is the lesser of the two evils and I collected the debt owed.


While doing story and side missions I found myself doing other things with Arthur like exploring, fishing, hunting animals, playing various card games, treasure hunting, bounty hunting and several other various non-story related leisure’s. All of these activities took me countless hours of gaming and I was immersed into Arthur and the story. Just over the halfway mark in the game Arthur begins to feel ill, he developed a nasty cough and finally passes out. You wake up in a doctor’s office and he tells Arthur that he has tuberculous; I was completely shocked and very sad when I found out. Ironically enough it was earlier in the game during a debt that I needed to collect where you get tuberculous from an infected individual. During this debt quest the story takes over from you and you have no control over Arthur’s actions. Arthur beats the man in front of his family in which they begin to scream and cry out for you to stop. During this beat down the man coughs on Arthur and passed on the disease. As you continue the story Arthur keeps on coughing and his appearance gets worse, his eyes become blood shot and he begins to lose weight and his tough stature is now dwindling down, it’s a very emotional thing to watch. As if things weren’t bad enough they get even worse; the Van der Linde gang is falling apart and fast.


Dutch has made some crazy decisions and none of his plans have worked thus far, his descend to evil is now apparent. He doesn’t care about the gang but only for himself and those who blindly follow. Arthur has now begun to question his leader’s choices and his morality. Dutch takes Arthur’s questioning and lack of faith personal as it was Dutch who raised and watched over him. Arthur now probably for the first time has realized that Dutch wasn’t the man he thought he was and tries to undo the chaos that Dutch is unleashing. With all of this happening it made me realize that all my moral choices have had a greater impact on the storyline and Arthur in general. I don’t think it was the sickness that made Arthur a just and moral person, I think it was already there, it just took an extreme action for him to wake up and change for the better. Arthur doesn’t have much time left to live and he knows it so he decides to take it upon himself to help out the good members of the gang, most importantly John Marston and his family. John and Arthur go back a few years but their relationship wasn’t the greatest. Things took a turn for the better when John’s son Jack gets kidnapped, both men bond over the experience and they eventually save Jack and John is forever grateful to Arthur.

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Arthur knew that John had a good heart and that John wanted to do what was best for his family and he thought Van der Linde would provide them safe keeping. John and Arthur began to connect and had many of the same ideas about Dutch. Arthur knew that Dutch wasn’t a fan of John and that it was probably time for John to get away from the gang and never look back. Arthur’s main goal was to focus his attention on John to help him escape. I felt that Arthur would sacrifice himself in order . Arthur saves John’s wife Abigail and her son Jack and told them to wait at a specific location for John’s return. As both Arthur and John escape the law and the now vengeful Van der Linde gang there was only one out come, both of them weren’t going to make it out alive. Arthur wanted John to have the life that he could never have and raise his family the proper way. Arthur put Dutch over his own family as he had a wife and child that he seldom saw. He would only visit them every so often and one day he returned to freshly dug graves as they became casualties of a home invasion. Arthur literally gave Dutch everything and all for what?


There was a point during the very end of Arthur’s chapter when he told John to “Run and never look back”, John begins to speak but Arthur interrupts and says “Get the hell outta here and be a goddamn man”. Arthur then puts his hat on Johns head and John says “You’re my brother” Arthur simply replies “I know”. That part broke my heart and I actually cried. It made me think of my own brother and sisters, even my friends. There were cut scenes in the game that didn’t always make sense to me; they were beautiful visuals of a buck. This buck would appear after chapters were completed but also towards the end of the game when Arthur would pass out due to his illness. Then it suddenly hit me, the buck represented my honorable play through, if you played dishonorably then you would see a black evil looking wolf. Looking back now I’m very happy I play the game like I did because it just felt right to me and the story had a powerful and emotional impact on me. Moving forward I would like to be a better person, boyfriend, friend, sibling and son. It’s funny that you can sometimes learn a lesson about life by just playing a video game as I saw a lot of myself in Arthur’s character.

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Arthur may have done some bad things in his life as an outlaw but I ultimately feel he was a good person. As he chose to give his life in order to save John and his family, I believe it was that final act that lead him to his road to redemption.

The NES Years

Memories of my Father and Contra

I am sharing a chapter of my book with you today. The chapter was edited by a good friend of mine named Chad Brenneman and his blog is called “The Blog of Gamers Past” which you can find right here on Word Press named Without his help it would have appeared that a fifteen year old wrote it instead of a thirty five year old.

Please excuse my noobness as this is my first time creating website and sharing a blog. So without further ado let’s begin!

Contra was one of the first games I’ve ever played. It also uses the most famous cheat that every gamer should know: the Konami code. Press up, up, down, down, left, right, left, right, B, A and Start at the start menu then boom, thirty lives. If you have two players, then hit ‘select’ after the ‘A’ to get thirty lives each. My first memory of Contra is watching my father playing it on the NES. I was about five years old, and I remember watching him curse and get game overs and curse some more. Motherfucker was his favorite word in the entire dictionary-which ever dictionary that is. When I asked him if I can play he said, “in a minute, let me finish this level.” He didn’t finish the stage, instead he fell into a hole.


I began to play Contra with my dad; he told me to take my time and we started slow. We were shooting, jumping and occasionally ducking. I felt that he was happy with my performance in the first level, neither of us had died. He taught me about the spot on one of the ledges where the enemy can’t shoot you on the solidified fortress wall boss. After we beat the boss, it was onto the second level. Level two is a different experience because it’s a push-forward level and not the typical left to right scrolling. I died once fighting the boss and my father told me to jump and run around his flame attacks until we kill him. His advice paid off; we beat the boss and everything was great. My dad was giving me high-fives, he said, “we can beat this together, just stay calm.”

I became confident in my ability to help my father complete the game, but like I said everything was going great, until it wasn’t. The third level had us scaling a waterfall, we had to jump up, up and up. In the two player mode you have to wait for your partner to reach your position before you can make the jumps. It’s easy to accidentally cause your-in my case-father to fall. This level took patience; a lot of it. Five year old kids don’t have patience. I was getting shot at. I was dying a lot. I had to make precision jumps before I got shot or stabbed. While I was jumping up my father would be killed, and as my father jumped up I would be killed.


We had to use our first continue. My father was pissed. His face was as red as his hair. His giant hands were squeezing the shit out of the controller. I asked him what to do, “kid, we gotta try this again and you gotta wait till I am on the same platform as you. You need to be patient,” he answered. I understood, or so I had thought. We blew our last two continues on the level, and that was it. The title screen came up. The fake-looking Arnold Schwarzenegger and Sylvester Stallone appeared on the screen.


My father gave me an unusual lesson on patience that day. He brought me and a Reader’s Digest into the bathroom. He took down his pants, sat on the toilet and made the smelliest shit a human could make. I was crying to get out. He told me to be patient and that I had to wait until he finished his article. I didn’t know what an article was; I didn’t know how long they last. All I knew was that he was turning page after page while I stood in a gas chamber. After what seemed like an hour he finally finished. He cleaned himself and told me, “see kid, that’s patience. You waited for me.”


Round two of Contra was about to begin. My father was refreshed and I felt woozy. He pushed the power button and nothing, only a black screen. He was pissed again. He pulled out the game and blew into the cartridge, there was definitely dust in there and now there was spit. He turned on the console and all was well. We destroyed the first and second levels, neither of us lost a life and we both had the ‘S’ (spread) ammo upgrade. I learned my hard lesson on patience and because of it we made it to the fifth level before getting a game over. We tried to finish the game many times that night, but we couldn’t make it past the fifth stage.

I practiced Contra constantly the next day while my father was at work. I was obsessed. My mom had to vacuum around me. I got frustrated; I would tantrum and I would quit. No matter what I did I could not beat the third level. I kept trying, but I knew I needed my dad to come home. He did and after supper he said, “kid, lets play Contra again.” I was super excited and it looked like he was too. He told me to not touch my controller as he grabbed a piece of paper from his pocket. The paper has some arrows and letters written on it. He fiddled with the controller while looking at the paper, his thumbs were moving incredibly fast, but nothing happened.


After a tense moment we heard a weird sound come from the TV. I looked at the screen and saw that we had thirty lives. “Whoa,” was all I could say. I had just been introduced to the Konami code. My father and I ran through the game with ease and we were able to beat it. I asked him where he got the code; he said, “from some motherfucker at work”. I don’t think anyone in my father’s work crew played video games, yet somehow he had the code. It still is and will always be a mystery. I was really happy to have beaten Contra with my father. We would go on to complete many more games together.

When I was five years old Contra was tough, but now I can beat the game without the code, without dying and in about fifteen minutes. I’m giving it a ten out of ten. It’s a great game and an excellent port of an arcade machine. Contra is a title that anyone can pick up and play, either alone or with a friend. The levels are well designed, the music is catchy and gives the game an added sense of excitement. The characters are iconic, and the boss battles are both challenging and fun. Contra is a true Nintendo classic.

Thank you for reading, I hope you all have enjoyed it.